Character Development: Nisse Character Design Experimentation
Starting
the process of designing and colouring my Nisse character for this module I was
having a lot of trouble with how I wanted my visuals to appear and
the style and form of my character. I have previously created an
overly-exaggerated full illustration of a gnome which I have discussed in a
different post, however I wanted to explore something more ‘human’ and
relatable to the design I was hoping to achieve.
Due
to this I decided to create a small illustration to explore this which I found
really helped me move forward in my development. Although I took a more
realistic direction with the texturing on the hair I really like how I have
chosen to colour my illustration, incorporating shadows underneath elements of
the beard in order to create more depth within my work.
I’m
not sure I like the fit of the hat I designed on this character as it seems unrealistic
the way it is standing tall despite having the appearance of a fabric material.
Due to this I will make sure to follow the composition of my hat in accordance
with my detailing, perhaps I could maintain the pointed hat as long as I didn’t
use such a detailed texture style within its design. I will explore this more
within the development of my actual characters.
I
do really like the textures used within this illustration and I'm glad I decided
to explore this style, however I don’t think it is appropriate for my chosen
purpose of designing an illustration for a children’s book as it is much more detailed
than I have seen throughout my research. Due to this I will work towards
merging the concept of detail whilst simplifying elements in order to try and
design something which is more appropriate for the target audience.

Comments
Post a Comment