Character Design: Final Illustration
For my final attempt I began by fixing the areas I had noticed previously such as lowering the opacity of the couch texture, which I feel helped make it look much more realistic in comparison. I also decided to add some texturing around the outside of the vent and hidden character as I felt this would further improve the aesthetics of my design by making both the foreground and background much more cohesive in style.
I
chose to re-add the paper texture over the top of my design in the end as I felt
my previous design looked bare without it, however now I feel it may be
slightly distracting due to the linear flow of the texture which doesn’t seem
to match my 3D design. I chose to add this originally as I wanted to insinuate
the book having been printed already onto heavily textured paper as I felt this
would be an interesting visual concept, however I feel it may not have worked
as intended.
By
adding this texture it also darkened the orange overlay again, making the time
of day appear slightly warmer but I wasn’t too displeased by this.
Finally
I decided to explore the use of textures on the back wall and carpet to help
make them appear less flat now in comparison to the rest of the design as well.
Perhaps if I had more time I would have returned once being able to take some
time away from this visual to make alterations again. However, due to the
deadline this version ended up being the final illustration I submitted. I am
not displeased by this though, considering this was my first ever attempt at
completing a full illustration utilising a lot of new techniques, such as the
overall visual style, the creation of a 3D environment and the development of
multiple characters I am really pleased with how it turned out. I would be keen
to continue working on this project in the future as part of a personal project
during the summer holidays if the opportunity doesn’t arise beforehand as I thoroughly
enjoyed this process and would like to continue developing this set of skills.

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