Research and Analysis: 3D Visualisation: Chicken Noodle Box: Part 2
Following the completion of all three of my animal noodle boxes, I decided to return to my chicken noodle box in order to also create the three heat level concepts as I felt this would now enable me to focus more on expression development.
As I returned to this though I found I wanted to alter the beak of my original animal trio chicken to a more rounded style as I felt it would be more consistent with the style and features throughout my all of my designs rather than the sharp edged beak I had originally created.
Once these alterations were made I began the process of creating my medium and hot chicken noodle boxes.
To begin with I altered the basic features such as the wings and beak to follow each new colour scheme.
I was then able to begin exploring various facial expressions to hopefully portray what I was aiming for.
To help me with this I searched for cute facial expressions on Google to use as reference.
As I returned to this though I found I wanted to alter the beak of my original animal trio chicken to a more rounded style as I felt it would be more consistent with the style and features throughout my all of my designs rather than the sharp edged beak I had originally created.
Once these alterations were made I began the process of creating my medium and hot chicken noodle boxes.
To begin with I altered the basic features such as the wings and beak to follow each new colour scheme.
I was then able to begin exploring various facial expressions to hopefully portray what I was aiming for.
To help me with this I searched for cute facial expressions on Google to use as reference.

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